Pricing Enterprise
Asset Library

Build it once. Reuse it everywhere.

Every image, clip, voice, character, location, and style you create lands in one library, versioned and reusable across every project. Your work compounds instead of getting lost.

See it in action

fawna.ai / library 48 assets
Library
Projects
Assets
Cast & Props
Locations
Styles
Style
Realism18
Toon Render9
No style6
AllImagesVideosAudio
48 assets
Diner exteriorfrom Late Shift
Editorial portraitStudio chat
Golden hour shotfrom Late Shift
Street, nightfrom Late Shift
Fox, storyboardUploaded
Rooftop widefrom Late Shift
Quill close-upStudio chat
Interior, lampsfrom Late Shift
One library

Everything you create, in one place

Generate or upload once, and it lands in a library you reuse across every project. Four surfaces, one source of truth.

Assets

Every image, video clip, voiceover, and text overlay, organized by kind with folders and favorites.

Cast & Props

Reusable characters, animals, objects, and vehicles with reference portraits and voices.

Locations

Sets and backdrops with a locked look and lighting, so a place stays the same place.

Styles

A consistent look as reusable master plates. Apply one to restyle an entire project.

cast & props
Character reference
MayaCharacter
Ava · ElevenLabs
Character reference
NadiaCharacter
Sienna · ElevenLabs
Animal reference
RustyAnimal
No voice
Prop reference
The locketObject
No voice
Cast & Props

Cast your characters once. Reuse them everywhere.

Give a character a reference portrait and a locked look, and Fawna keeps them on model across every scene and every project. Not just people: animals, objects, vehicles, and creatures all anchor the same way.

  • Reference portraits, plus a second angle, kept on file
  • A locked description so the same character looks the same in every frame
  • A cast voice per character, with per-scene voice presets
  • Save any generated image straight into your cast
locations
Location reference
The dinerStaticLate evening, warm lamplight
Location reference
City streetsContinuousNeon, wet asphalt
Location reference
Open skyGenericBackdrop, no reference needed
Locations

Sets that stay the same set.

A location carries a locked description and locked lighting, so a place looks like the same place from the first shot to the last. Fawna sorts them by how they are used, so consistency follows the story.

  • Static a specific anchored place, held exactly across scenes
  • Continuous a setting the action moves through, same atmosphere
  • Generic a one-off backdrop the script never returns to
  • Save any image as a location, or let the script analyzer build them
styles
Realism styleMine
Realism3 / 3
Toon render styleNative
Toon Render3 / 3
Pop toon styleNative
Pop Toon3 / 3
Korean webtoon styleNative
Korean Webtoon3 / 3
Styles

Lock a look. Restyle everything.

A style is three master plates, a treatment, an environment, and a character lineup, that anchor every generation. Apply one and the whole project takes on that look, on model.

  • Three master plates per style, not a fragile text prompt
  • Your own styles, plus native styles that ship with Fawna
  • Apply a style to restyle an entire storyboard at once
  • Remix a native style into your library and make it your own
Current generationCurrent
v4
v3
v2
v1
Versioning

Every version, kept.

Regenerate as much as you want. Fawna never overwrites: each new take is a new asset, and the old one stays in history. Don't love the new version? Restore the old one in a click.

  • Immutable storage, so a saved frame never changes under you
  • Up to 20 prior takes kept per shot, newest first
  • Restore any previous generation, nothing is lost
Showcase

Everything you make, in one place

Images, footage, characters, locations, and styles, side by side in a library that grows with every project.

Wok fireVideo clip
Diner boothLocation
MayaCharacter
Korean WebtoonStyle
Street, nightImage
FoxCharacter
Rooftop wideLocation
RealismStyle
QuillImage
FAQ

Asset library questions

What lives in the asset library?
Four things: your Assets (images, video clips, voiceover, and text), your Cast & Props (reusable characters, animals, objects, and vehicles), your Locations (reusable sets and backdrops), and your Styles (reusable looks). Everything you generate or upload lands in one of them.
Can I reuse a character or location in a new project?
Yes. Cast and locations live at the library level, so a new storyboard can adopt a saved character's reference and voice, or a location's reference, and stay on model from the start.
What happens when I regenerate something?
Fawna never overwrites. Each regeneration creates a new asset and keeps the old one in history (up to 20 prior takes), so you can compare and restore any previous version at any time.
How do I keep it organized?
Search by name or prompt, sort by recent, name, or style, mark favorites with a heart, and group project assets into folders. Each surface has its own filters, like persistence type for locations and style for assets.
Is a style just a text prompt?
No. A style is three master reference plates, a treatment, an environment, and a character lineup, which anchor every generation far more reliably than words alone. You can build your own or remix a native style that ships with Fawna.
Where do assets come from?
Anything you generate in a storyboard or in Image and Video gen lands here automatically, and you can upload your own files too. From there it is reusable across the editor, new storyboards, and other tools.

Start building your library

Create one character, one location, one look, and watch every project after it move faster.

Storyboard
Scene
Replace a shot, or insert a new one